Note:
Use a header-less image file.


Package:

1. sf2_font [extract or insert][rom file][width file]

- 1-bpp 8x12 font inserter/extractor
- view as wide as possible, row-interleaved (top-bottom)


2. sf2_fx [extract or insert][rom file][fx file1][fx file2]

- 4-bpp linear interleaved FX bitmap inserter/extractor
- view 32 tiles wide
- optionally use "Sega Mega Drive" format

- works with both earlier and later builds


3. sf2_decode [image/raw file] [output file] {image offset}

- if image, then specify offset in hex.
  if raw, then no offset needed.

- LZ big-endian decoder
- 4-bpp SNES format

- works with both earlier and later builds


4. sf2_encode [input file] [raw/image file] {image offset}

- if image, then specify offset in hex. inserts data back into image.
  if raw, then no offset needed.

- LZ big-endian encoder
- 4-bpp SNES format

- works with both earlier and later builds
- average of 97-235 bytes saved with this encoder